Madeleine Firminger
Concept

CoreFour

A gamified wellness UX case study for middle school girls.

CoreFour is a research-led concept that helps middle school girls build healthier routines across fitness, nutrition, mindfulness, and daily habits through age-appropriate guidance and rewards.

CoreFour circular logo mark on light background
CoreFour visual identity used as the case study cover image.

Project snapshot

Most wellness apps target adults or younger children and do not holistically support middle school girls with practical guidance across movement, nutrition, stress, and social motivation.

2024

Role
UX researcher and product designer (end-to-end case study)
Timeline
2024
Tools
Figma • User interviews • Survey synthesis • Competitive analysis • Wireframing • Prototype testing

Overview

Most wellness apps target adults or younger children and do not holistically support middle school girls with practical guidance across movement, nutrition, stress, and social motivation.

Combined desk research, competitive analysis, interviews, and surveys with middle school girls, then translated insights into a four-pillar app structure with daily challenges, rewards, and safe social touchpoints.

Outcomes

Visual gallery

Key visuals from the project process and final direction.

← Back to all projects