Maddi Firminger
Concept

CoreFour

A gamified wellness UX case study for middle school girls.

CoreFour is a research-led wellness experience that helps middle school girls build healthier routines across fitness, nutrition, mindfulness, and health through age-appropriate challenges, rewards, and social encouragement.

CoreFour UX case study cover with four-circle mark

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01CoreFour: a gamified wellness experience designed for middle school girls.

Project snapshot

Most wellness apps target adults or younger children and do not holistically support middle school girls with practical guidance across movement, nutrition, stress, and social motivation.

2024

Role
UX researcher and product designer (end-to-end case study)
Timeline
2024
Tools
Figma • Desk research • Competitive analysis • Survey design • User interviews • Wireframing

Overview

Most wellness apps target adults or younger children and do not holistically support middle school girls with practical guidance across movement, nutrition, stress, and social motivation.

I combined desk research and competitive analysis with interviews, focus groups, and a 30-question survey of nine middle school girls. The findings became a four-area app structure with daily challenges, streaks, rewards, short-form content, profiles, and messaging.

Outcomes

Full case study

The complete project, presented in sequence with every slide fully visible.

CoreFour UX case study cover with four-circle mark
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CoreFour

CoreFour: a gamified wellness experience designed for middle school girls.

CoreFour project opportunity and why framing
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CoreFour

The opportunity connects teen technology habits with the need for approachable, holistic wellness support.

CoreFour desk research findings
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CoreFour

Desk research established the physical-activity gap and the role technology plays in everyday behavior.

CoreFour competitive analysis overview
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CoreFour

Competitive analysis compared wellness, learning, habit, and social products used by adjacent audiences.

Detailed CoreFour competitor comparison matrix
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CoreFour

A detailed feature matrix exposed gaps in age fit, holistic wellness, guidance, and safe social motivation.

CoreFour market opportunity map
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CoreFour

The opportunity map positioned CoreFour between wellness guidance, gamification, and age-appropriate community.

CoreFour interview, survey, and focus group research plan
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CoreFour

Interviews, surveys, and focus groups explored routines, motivation, technology, and wellness knowledge.

CoreFour survey results from nine middle school girls
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CoreFour

A 30-question survey with nine participants quantified the appeal of streaks, games, and clearer guidance.

CoreFour qualitative interview themes and quotes
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CoreFour

Qualitative feedback revealed social motivation, transition-related routine changes, and uncertainty about healthy choices.

CoreFour persona for Elise, a middle school student
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CoreFour

The Elise persona translated research into goals, behaviors, motivations, and everyday constraints.

CoreFour user journey map
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CoreFour

The journey map traced the emotional and practical friction of trying to build a healthier routine.

CoreFour problem statement and how might we question
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CoreFour

The design question focused on helping middle school girls independently build balanced wellness habits.

CoreFour pains-to-gains framework
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CoreFour

Pains were reframed as opportunities for confidence, clarity, motivation, and supportive accountability.

CoreFour early home and profile wireframes
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CoreFour

Early wireframes established Home and Profile foundations for daily progress and personalization.

CoreFour challenge discovery wireframes
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CoreFour

Challenge-discovery wireframes explored how users enter each wellness area and choose an activity.

CoreFour challenge completion and reward wireframes
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CoreFour

Completion and reward states turned small wellness actions into visible momentum.

CoreFour content and Reels wireframes
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CoreFour

Short-form content wireframes made education feel familiar, visual, and easy to revisit.

CoreFour challenge flow wireframes
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CoreFour

Additional flows refined challenge instructions, active states, and clear completion feedback.

CoreFour social and messaging wireframes
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CoreFour

Messaging and social touchpoints were designed around encouragement and shared progress.

CoreFour sitemap and app architecture
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CoreFour

The sitemap organized Home, Reels, four wellness areas, Messaging, and Profile into one coherent system.

CoreFour moodboard and design language
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CoreFour

The visual direction combined energetic color, rounded forms, candid photography, and expressive type.

CoreFour final Home and Reels app screens
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CoreFour

Final Home and Reels screens balance progress, daily prompts, educational content, and peer activity.

CoreFour mindfulness challenge flow
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CoreFour

The Mindfulness flow guides a small daily challenge from discovery through completion and reward.

CoreFour fitness challenge flow
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CoreFour

The Fitness flow turns movement into a clear, selectable, video-supported activity.

CoreFour nutrition challenge flow
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CoreFour

The Nutrition flow uses approachable prompts and choices to build practical food knowledge.

CoreFour health challenge flow
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CoreFour

The Health flow uses guided questions and positive feedback to make daily self-care achievable.

CoreFour final profile and messaging screens
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CoreFour

Profile and Messaging bring together progress, identity, rewards, and supportive conversation.

CoreFour final hero composition with app screens
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CoreFour

The final system unites four wellness areas in one motivating, age-appropriate experience.

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